![]() ![]() The Wii‘s Broadway processor has higher performance per clock that the Cell BE so the clock speeds aren’t comparable. 8mb ram (as devkit - it allow for patches like the one for gran turismo to increase draw distance by a lot)Īlso by looking here the official ps1 emulator is not good as oper source emulatorīack in the days there was also ps3sx but its a very bad port (may be useful as the base for the port as it is compilable with psl1ght and has already basic things like the ui).Īlso there was mednafen, ported by robo hobo, that had ps1 emuator inside, heres the link to the source code Ĭlick to expand.I can instantly tell you that you can’t compare CPUs and GPUs like that.Dont know if those emu uses open gl (probably yes as those port derives from pcsx) and if rsxgl has enought support for open gl to make it working.īecause official ps1 emulator iruns ps1 games as if we are in 1996, while emulators can: So considering that ps3 is about 50 times powerful than nintendo wii i was wondering, and hoping, that some devs (i belive only or could) would just port the ps1 emulator developed for wii (that has a power pc cpu like ps3).įrom what I ve understood we finally have dynarec support on ps3 cfw, so the dynamic recompiler should just work. Wii gpu: ati Hollywood at 243 MHz (24 mb ram) ps3 gpu: nvidia rsx (400 gigaflops 256 mb ram).Wii cpu: IBM Broadway at 729 MHz (2,9 gigaflops) ps3 cpu: IBM Cell at 3.2 GHz (100+ gigaflops).The nintendo wii uses a weak power pc cpu, has a very simple gpu and almost no ram, here is how it compare to ps3: Probably i shouldnt ask if some devs could do it, but as i cannot do it myself, i will try to ask anyway.
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